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Devlog
Ace Racers SP
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Devlog
summary of some recent changes
January 28, 2024
by
tsmspace
cycle cameras system (player customizable list * 2 , next/prev *2) more scenes, more objects, two-gimbal ducky, two-gimbal hopper full vehicles...
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config revamp
January 04, 2024
by
tsmspace
configuration revamp ALERT!!!! you may need to go to config, and reset to default for full changes to take effect. You will lose your config and need to reassign your controls that are not default. Al...
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rotation assist update
December 24, 2023
by
tsmspace
Rotation assist now has 4 modes. THese modes are accessible from the options menu "other ship settings". - all axis independent : each rotation axis will self-stabilize when no input is given to that...
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rubber ducky test
December 17, 2023
by
tsmspace
added a "Rubber Ducky Test" ,, a new vehicle with gimbaled thrust. just press "esc" to return to the main menu (as nothing works in the level except the thrust)...
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experimental tunnel sections
December 14, 2023
by
tsmspace
several new objects since my last devlog. Placeable "tunnel sections" experiment is underway! There are 5 basic tunnel section pieces, and then the player can select from them to arrange tunnels to fl...
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changes since last update
November 30, 2023
by
tsmspace
The biggest change is that I am also releasing the game free on steam. There are several new scenes. There are some parity changes across vehicles features. There are some pretty big changes to the gu...
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"export to path" option in main menu export
November 17, 2023
by
tsmspace
It's not the nice kind of file explorer, but you can now paste or type the path you wish to either import a levels pack from, or import the levels pack to. This isn't terribly important if you will ju...
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training levels
November 13, 2023
by
tsmspace
I started working on some training levels. There is one "training scene" for each vehicle in a separate "training menu". Presently training levels are merely very simple courses. There are no text dir...
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Officially ready for initial playtest!
November 02, 2023
by
tsmspace
I am now ready for playtesters. I will be a free game, so this isn't a call for playtesters, but it's more of an internal designation,, where at this point I personally feel that I've reached the mini...
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Some toggles in the options, instead of keypresses only
November 01, 2023
by
tsmspace
In the pause menu, some of the ship options are on toggles. These are the options that were already viewable in the options menu. Other options, which are not in a menu yet, will remember their status...
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gameplay video
October 28, 2023
by
tsmspace
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input filtering, more gameplay music
October 27, 2023
by
tsmspace
basic averaging input filter system now in the input curves menu. The intent of this input filtering system is two-fold. The average player who has a quality input system (high performance joystick(s)...
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new export to pack in main menu
October 23, 2023
by
tsmspace
Updated export system. Now it is easier to share your levels as packs. Using the export to pack menu from the main menu, you can assemble a levels pack in one menu, without loading to any scenes. The...
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I found some holes in my export system
October 18, 2023
by
tsmspace
I will be posting a temporary change to the export system. Basically in the instructions there is an explanation of how to export successfully. Presently, the export system exports in the same way as...
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new menu music, custom rate profiles
October 15, 2023
by
tsmspace
edit:: fixed "profile 1" twice, to have "profile 1" and "profile 2" ,, fixed large racemesh not working. ,,, revisit and correct other racemesh organization to hopefully result in increased likelihood...
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some triangle hoops
October 09, 2023
by
tsmspace
some triangle hoops, and placeable rocket courses added to the main space drone...
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new hull cameras
October 03, 2023
by
tsmspace
1
4 new cameras ,, all under the "hullcam" title. These cameras have their own separate menu accessible from in-game using the "hull cam menu" button. In this menu the cameras can be positioned relative...
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rudimentary inventory menu
October 02, 2023
by
tsmspace
It's a little rough but does work. Pressing f3 while in spaysmode will now display the entire list of placeable objects in a grid of images. If the player uses the mouse to click on an image, this wil...
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rudimentary flight recorder
September 30, 2023
by
tsmspace
simple flight recorder. NO saves, doesn't record weights, doesn't record racing information or move the checkpoints. All it does is record the ship position and thruster values, and if you press recor...
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small update, little things list
September 28, 2023
by
tsmspace
ignore weights toggle :: toggling on "hoop ignores 'needs weight'" will allow the player to fly any saved courses with or without weights. If the player has dockable weights as checkpoints, these will...
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small update, first hoop is last hoop toggle
September 27, 2023
by
tsmspace
When the player is playing races that have an ending (so, , not infinite laps) ,, it is optional to have the first hoop be the final hoop of the race. Prior to this,, the end of a line race, or number...
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placeable space stations, more work about tunnelling
September 25, 2023
by
tsmspace
Dealing with tunnelling is most of the work I've done in this post. The racemesh structure is more complicated and is becoming speed dependent, but tunnelling got worse after I made the racer trigger...
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Input curves (expo) basic version
September 21, 2023
by
tsmspace
Input curves are presently in the form of simple between power 1 and power 2. I may increase from power 2 to power 3, but I want to get some more complexity in the curve and didn't really think this o...
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NEW SHIP!!!! Forward Only Vehicle !!
September 20, 2023
by
tsmspace
As the name implies this new ship can only accelerate in one direction, forward. It can rotate on 3 axis, but does not have reverse thrust, or any horizontal thrusts. The new ship has 3 cameras (plus...
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racing sounds (checkpoint beeps and countdown beeps)
September 19, 2023
by
tsmspace
Surely no one will care that it's some more sounds, but it was a thing for me overall. There are some beeps on the countdown, some beeps for each checkpoint, and a tone for race finished as well as a...
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ship sounds
September 17, 2023
by
tsmspace
added ship sounds and ship sounds volume slider in pause menu...
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levels pack, import levels pack function
September 15, 2023
by
tsmspace
Included in the download is now a starter levels pack. In addition from the main menu is a button to an "import levels pack" menu. From this menu it is possible to generate an empty pack, but the prim...
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saved game export system
September 14, 2023
by
tsmspace
latest update (1.3.3) now has a rudimentary export/import system. It's not perfect, but I am not ready to try and build out a comprehensive save manager. Instead, consistent with the save system, expo...
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little changes, rotation bars, directionalizer
September 10, 2023
by
tsmspace
just some little things. There's another OSD item ("rotation bars") which shows the relative rotation velocity,, mostly to be an aid for players who struggle with killing a tumble. There's a "directio...
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number of laps racetype, music slider, save and load names are buttons,
September 10, 2023
by
tsmspace
In addition to infinite laps, line race, and infinite with weight reset ,, there is now also number of laps (settable number) and number of laps with weight reset on lap. a music volume is available i...
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music for gameplay , some fixes
September 08, 2023
by
tsmspace
Mostly this last post is about gameplay music. Music will cycle while the player is playing. there are no options for volume or to stop the music, unfortunately the player must use the PC volume. For...
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rudimentary Rotation Stabilization
September 05, 2023
by
tsmspace
The latest update features my first effort at rotation stabilization. Of course in spaysmode (object placer mode) unity friction is used (as is probably the most common form of stabilization in games,...
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Player Placeable Cameras
September 03, 2023
by
tsmspace
Player Placeable Cameras! These cameras are placeable objects, just like rings, checkpoints, and docks, and dockable weights. THey can be repositioned, deleted, and added again. Each of the two placea...
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NEW SHIP!!!! Loader !!
September 01, 2023
by
tsmspace
Check out the latest version which includes the Freight Loader Drone!!! similar to dockable weights on the drone ,, the freight loader docks to larger containers, but different from dockable weights (...
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fix? for high velocity gates not trigger
August 31, 2023
by
tsmspace
Basically, after much trouble, I made the ship effectively have a long invisible "tail" so that if the ship moves through the gate faster than the physics engine can see it there,, the tail will still...
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reset behavior, and manual timer
August 29, 2023
by
tsmspace
For the most part the reset behavior, as well as the behavior of connected objects when toggling between spaysmode and normal mode has been reorganized to be more stable. The logic is in there, but oc...
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rudimentary timer
August 29, 2023
by
tsmspace
As the worst programmer of all time,, I am very proud to have any timer at all now in my racing game. That was an entire day to basically copy a 6 minute tutorial, but alls well that ends with a timer...
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just some rocks to place and a headlight
August 28, 2023
by
tsmspace
technically I fixed the thrust to be more correlated to the input value,, so they don't always look on full blast. mostly though, just to add some spice I put some large rocks that can be placed to ma...
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version1-1
August 27, 2023
by
tsmspace
Known issue/can't fix : in the ISS interior scenes,, the velocity indicator doesn't point correctly. seems hard to fix. It works everywhere else in my last test. :::::: EDIT :::::: well,, I just kept...
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hoops won't register "bug"
August 23, 2023
by
tsmspace
This one appears to be a genuine bug. It appears to be that my coding is adequate, but the unity physics engine requires specific setup that I don't have the knowledge to properly perform. At present,...
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oops, but now it's working more better
August 20, 2023
by
tsmspace
I was so excited,, my dockable weights were going so well, I made a demonstration video and everything went smoothly. ' but then later... well I loaded my prides and joys, and they were not as I had l...
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dockable weights more features
August 19, 2023
by
tsmspace
I seem to have fixed the backwards occasional hoops. The game now has these new features,, some of which I've stated before but since it's kind of all one thing together I will just list them all. doc...
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hoop direction occasional backward
August 18, 2023
by
tsmspace
hmm well as it happens whether the ring reports the incorrect direction appears to be repeatable, if the same hoop is placed over and over again, moved a little bit, etc.,, the ring will still always...
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course order saving, nexthoop indicator
August 16, 2023
by
tsmspace
Nothing special for racing games, but for me it was a challenge. players can now use a "build race" while in spaysmode to fly the warpship through hoops in order to organize a specific course,, then "...
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dockports, dockable weights, dockable weight bays
August 10, 2023
by
tsmspace
now including placeable dockports, placeable dockable weights (tow them around), and placeable weight cubbys/ bays. the intent for these objects is to be included in a practice lap routine, race, or j...
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rebuilt a new webgl version
August 09, 2023
by
tsmspace
the webgl version has docking now edit::: I ended up posting the full version with docking as well. the webgl version also now has a "Very Easy" setting which makes everything happen much more slowly...
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once moved, objects won't be saved issue *fixed
August 06, 2023
by
tsmspace
I've discovered that if moved, savable objects are no longer able to be saved. I knew this before I made the object connection system, but forgot about it. I will try to fix it as soon as possible, so...
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placed objects can be moved
August 06, 2023
by
tsmspace
it is now possible to move objects once you have placed them. A particle effect glowing ring will appear when you are within the interaction field of a placed object, so that you know you can connect...
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Save System update
August 04, 2023
by
tsmspace
The save system will now only list and load saves created in the specific scene the player is in. All saving and loading is done from the pause menu from within a scene. There are instructions in the...
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astronaut prop, FPV style rings, instructions
August 03, 2023
by
tsmspace
I added a few more obstacles, but the nature of the obstacles means that mesh colliders don't work properly, so at present obstacles like the astronaut don't offer physics collisions. I will have to a...
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some more scenes,, rounded to a state of new number
August 02, 2023
by
tsmspace
The game is now stabilized at a certain point. The feature set presently in the game achieves a set of minimums. what players cannot do: - there is no race functionality, and no near-term plan to incl...
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2 new scenes, one is exterior of ISS!
July 31, 2023
by
tsmspace
1
One scene has the moon in the skybox,, while trying to be on the moon. (work that one out...) It's not a bad set of obstacles and not terrible on the eyes once you get over the basic shapes, and soak...
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Obstacle spawning
July 30, 2023
by
tsmspace
In addition to rings, the player is now able to spawn a handful of larger obstacles that can be used to build rings around or otherwise increase the variety. a camera zoom feature is also added for th...
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ring placing now for rockhopper as well
July 29, 2023
by
tsmspace
There are now more rings (except in the ISS map, as they are smaller) , and the player can also now switch to spaysmode while flying the rockhopper, with it's own spaysmode warpship and set of rings...
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basic ring spawn and save system
July 24, 2023
by
tsmspace
The player is now able to spawn rings and save these ring spawns in the "drone" menu levels. To do so, press "p" (or assign your own button) for pause, and from the pause menu you can save or load you...
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rockhopper now available in browser version
July 18, 2023
by
tsmspace
You can now play the rockhopper from the browser...
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rockhopper now available in browser version
July 17, 2023
by
tsmspace
You can now play the rockhopper from the browser...
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browser version (single scene)
July 16, 2023
by
tsmspace
I made a single-scene version to be playable in browser. If you want to use controllers , just assign the controller by hitting backspace to bring up the config menu, and following the instructions. I...
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toggle cams, toggle power level
July 15, 2023
by
tsmspace
all small cameras are now toggle-able, and the power level is now also a keybind set. (view all keybinds by hitting backspace at any time) rockhopper rotation is now a separate set of inputs from spac...
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follow camera / velocity cam
July 14, 2023
by
tsmspace
My latest update has a velocity/follow camera in the rockhopper menu. There are now 3 small cameras on the screen for that,, two are at fixed positions relative to the drone , and one "chases" it as i...
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