astronaut prop, FPV style rings, instructions
I added a few more obstacles, but the nature of the obstacles means that mesh colliders don't work properly, so at present obstacles like the astronaut don't offer physics collisions. I will have to add basic colliders to these objects, which is not desirable as the objective is to make every visible space passable and every visible object collidable.
I added an instructions page, which basically explains how to use the save system for now.
I've added some art to hopefully inspire visions of space FPV into players.
future plans:
I may try to set it up so that saving and loading only accesses those saves from that scene. This will mean that saves created in that level will only be accessible in that level.
I hope to have some more placeable objects that remind the player of realistic space environments. I will set the drone to work at half-power on all lateral angles. The rockhopper will stay the same.
I plan to update the webGL version to have object placing, as well as a lunar surface instead of a cube room. Object placing will be fairly limited in the webGL version, but it will be available.
Files
Get Ace Racers SP
Ace Racers SP
space drone racing practice
Status | In development |
Author | tsmspace |
Genre | Simulation, Racing |
Tags | 6-axis, joystick, newtonian, Physics, rockhopper, Space, Space Sim, trainer |
More posts
- summary of some recent changesJan 28, 2024
- config revampJan 04, 2024
- rotation assist updateDec 24, 2023
- rubber ducky testDec 17, 2023
- experimental tunnel sectionsDec 14, 2023
- changes since last updateNov 30, 2023
- "export to path" option in main menu exportNov 17, 2023
- training levelsNov 13, 2023
- Officially ready for initial playtest!Nov 02, 2023
- Some toggles in the options, instead of keypresses onlyNov 01, 2023
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