NEW SHIP!!!! Forward Only Vehicle !!


As the name implies this new ship can only accelerate in one direction, forward. It can rotate on 3 axis, but does not have reverse thrust, or any horizontal thrusts.  

The new ship has 3 cameras (plus the normal 3rd person cams I've managed to include) ,, there is the standard fixed position forward facing cam, and then 2 "snaplook" cams that can point 90 degrees to each side and tied directly to the joystick input, (so 1/4 deflection of the joystick means 1/4 tilt). One faces forward (in the same position as the fixed forward cam), and the other faces reverse (in the same place, but looking backwards). 

So far the most difficult thing for me is to manage roll,, which because of the shape of the ship is more powerful than the other axis of rotation, and then because while looking backwards roll is reversed, so I constantly roll the wrong direction. Pitch is also reversed, and this can mean critical failure of navigation,, but it is less rapid than roll, therefore less disorienting overall. Also pitch is often inverted, while roll generally is not, so I personally do have more practice switching between inverted and non-inverted pitch,, but inverted roll is a new one for me. 

There are no plans to make docking and dockable weights a part of the forward only vehicle gameplay,, although I do think this vehicle will need larger scenes with greater distances between obstacles. The other vehicles are more suited to small "arena" style navigation (for example around a docking bay) , while the forward only vehicle leans closer to "spaceship" overall. There are fewer inputs for this vehicle, so perhaps it's a bit more playable on standard gamepad. 

I plan to expand the inventory of placeable objects to have all of the standard obstacles,, but most of the hoops I plan to leave out as they are a bit small,  I think, for the style. IMO the forward only vehicle needs larger hoops as it is physically a bit bigger,, but mostly the lack of horizontal thrust vectors significantly increases the amount of time it takes to change vector. 

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