ring placing now for rockhopper as well
There are now more rings (except in the ISS map, as they are smaller) , and the player can also now switch to spaysmode while flying the rockhopper, with it's own spaysmode warpship and set of rings.
All of the drone HUD items are togglable, including the smallcam views, the readout, and the velocity indicator. Spaysmode will remain as is for now. I do hope to figure out a nicer camera suite for spaysmode, but for now at least the player can rotate the camera so they can see their surroundings when choosing a ring placement.
pause game has been moved to the "=" button so that saved games can more easily use the letter p.
esc is still to the menu, and is not planned to pause the game until the save system is more capable. For now, the save system is very rudimentary, the player can save their ring placements, but level information is not stored meaning they can then load these ring placements in any scene. (this can be nice sometimes, however), and in order to know which saves are for which scenes, the player will either have to remember, or will need to annotate this in the savename somehow.
there is an item in the config for "connect to ring", but this item is presently benign. It is future planned that the player can spawn a ring, and then drive it around, as well as connect to other rings already spawned, and drive those around, but for now it is only possible to delete rings, and place a new one. So, if a ring is slightly out of place, the best option is to delete it, then carefully place a new one a few times until it is where the player wants it.
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Get Ace Racers SP
Ace Racers SP
space drone racing practice
Status | In development |
Author | tsmspace |
Genre | Simulation, Racing |
Tags | 6-axis, joystick, newtonian, Physics, rockhopper, Space, Space Sim, trainer |
More posts
- summary of some recent changesJan 28, 2024
- config revampJan 04, 2024
- rotation assist updateDec 24, 2023
- rubber ducky testDec 17, 2023
- experimental tunnel sectionsDec 14, 2023
- changes since last updateNov 30, 2023
- "export to path" option in main menu exportNov 17, 2023
- training levelsNov 13, 2023
- Officially ready for initial playtest!Nov 02, 2023
- Some toggles in the options, instead of keypresses onlyNov 01, 2023
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