dockable weights more features


I seem to have fixed the backwards occasional hoops. 

The game now has these new features,, some of which I've stated before but since it's kind of all one thing together I will just list them all. 

dockports can now be racing checkpoints.

dockable weights can now be racing checkpoints. 

hoops can now require a weight to be connected before they advance race to the next checkpoint,, likewise if a weight is not required, then it must not be present. 

dockable weight bays can now be checkpoints as well, triggered by placing a dockable weight into them. 

reset locations (only 1 at any given time) now also reset the race. So if you reset the race,, you will warp to the reset location, and the first hoop in the race will be next. However,,, if the dockable weights are out of place,, they DO NOT return to their original positions. This may or may not be a priority, however you can reload the save to achieve this goal. 

In order to "build course order" ,, the player must fly through a hoop to add it as the next hoop (including the direction), if they wish to require a weight for that hoop, they must use the placer connect to take the weight through the hoop (they cannot "dock" in spaysmode, but the same connect that allows normal movement of hoops is used). In order to add a weight-bay as a checkpoint, the player moves the weight into the weight-bay until a hud text instructs them to "press dock to add bay to race" . In order to add a dockable weight or normal dockport as a checkpoint, the player moves to within the docking area, for a similar notification to press dock to add to race. 

It is unfortunate that if you press the "build race" button,, you will automatically erase the current race. If you start a race with an empty list,, the game sort of bugs, and you need to go back to the menu and restart the level to fix it. 

I do not have any plans at present to require specific weights to trigger hoop checkpoints,, however the player can naturally direct the most efficient flow of which weight will be available during which section of the race, particularly if the weight IS a checkpoint already. 

I do not have a near-future plans to add a racing timer,, this is a feature that is a big project and I will focus on at another time. Presently my next focus is probably going to be dockable weights for the rockhopper (lunar lander style craft).  I would like to add racing timer features, as well as custom thrust and rotational thrust options, but for now my focus will be on making the "playground" features accessible first, as the original intent for the game was to be a playground rather than a racing environment. 

I demonstrate some of these new features here: 

Files

aceracerssp 1.3.6-2 (5).zip 2.8 GB
Aug 19, 2023

Get Ace Racers SP

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