some more scenes,, rounded to a state of new number


The game is now stabilized at a certain point. The feature set presently in the game achieves a set of minimums. 

what players cannot do:  

- there is no race functionality, and no near-term plan to include it. 

- the ships are not customizable. The visuals are never planned to be customizable, but I do hope (to figure out how) to make it so that the player can customize the thrust performance, mass, rotation performance, input curves, basically everything you can do with a normal FPV drone. 

- the environments are not able to be designed. This is also not in the plans at all, not even in the future plans. Instead, I hope to manage to cover all bases and include further scenes to cover new ideas. 

what players CAN do: 

-use the game as their "space drone park". although the game does not do things,, the player can do things like keep track of laptimes on their own, the best way is to record the gameplay (perhaps using OBS, which is free) and then review the recordings. THis is rather imperfect, but for personal practice at a rudimentary level it is acceptable, and also works for sharing good performances. 

-players can place objects as obstacles, creating their own environment (to some degree). There are a large number of hoops which can be placed en-mass to make larger objects if desired, or there are larger objects that can be placed to obstruct a path in a hoop sequence,, things like that. 

-choose from 4 speed presets. These are not representative of what I think the game should work like,, instead they are based on some average experiences from several games. I would ultimately like to somehow figure out how to set them to accurate realistic thrust performance potentials of irl drones (which mostly don't exist yet) ,, but this will be beyond me so my present ultimate goal is for the player to be able to use some presets, or create their own and control all thrust and rotation and mass values. 


The game was originally envisioned around a space drone perhaps flown from the ISS , or remotely flown from the ground by launching a sub-orbital rocket directly overhead,, and now it is possible to get various practice, including a model of the ISS itself as a background. As the game later included a lunar lander style craft, I hoped to include a lunar looking surface as well, which is now in the game as well ,, so at this point the player can choose some realistically imaginable settings that a drone could be flown at ,, as well as several more cartoony settings that allow for more diversity in visual experience. 

Probably the next thing I will try to work on are some "instructions" as well as some outline of the desired activity, flying actual irl drones in space. The instructions will be a basic description of the recommended controls, how to set up your own controls, how to use the warpship and warphopper to make courses and obstacle playgrounds, how to use the simple save system, how to share your saves with other players, and perhaps some suggestions for how to approach controlling the crafts for very beginners.  --- 

The desired activity outlines will be more difficult, I may not be able to justify making game pages for them, perhaps some visuals such as pictures will be my objective there. 

Files

aceracerssp 1.3.5-3.zip 2.4 GB
Aug 02, 2023

Get Ace Racers SP

Leave a comment

Log in with itch.io to leave a comment.