rudimentary timer
As the worst programmer of all time,, I am very proud to have any timer at all now in my racing game.
That was an entire day to basically copy a 6 minute tutorial, but alls well that ends with a timer.
The timer has a few options, to go along with the games theme of "everything is a button toggle". This may or may not be permanent, I certainly understand the benefits of options menus, I just can't make those right now.
There are 3 race type settings: infinite laps, single line, and infinite laps with the dockable weights resetting to their start location each lap. I like having multi-round laps that end up putting the weights back to their start location as part of the race, but also have found this to be epic to put together and if the weight just resets to it's start location every lap, you can get basically the same action with much less work putting the course-order together.
The timer has 3 options as well: no timer , timer starts on first hoop/gate, and timer starts on reset. All 3 race types can be played with all 3 timer types. If you play with timer starts on reset, you will want to be sure your reset location is right for the course, because when you start that race, or reset during the race, you will be put at your reset location, and a 3 count countdown will start. If you move before the countdown is finished you foul, but can just press reset to start again. I considered having the vehicle unable to move until "go", but as with toy vehicles,, there's nothing keeping you from starting early, and in racing this can cost you the race. So rather than having the players simply holding the throttle until "go" so they burn at max always at the exact same moment, I wanted the start to be part of the race (as in irl racing of all types),, where the timing of the throttle press is critical. (mariokart does this I believe)
There is a few bits of logic that I would benefit from,, so for now best practice is to undock from any weights before pressing reset. It will be fine but if racing and docked, the weight will reset and the screen will still have some of the docking indicators lit. In spaysmode, however,, it is more important to undock before pressing reset, and this logic is more complex as well which is why I haven't fixed it yet. It will take a lot more time to fix the spaysmode so that toggling off spacemode the weight disconnects, and also pressing reset while in spaysmode properly disconnects. The racemode docking indicators are probably fixed just not in this posted version .
Get Ace Racers SP
Ace Racers SP
space drone racing practice
Status | In development |
Author | tsmspace |
Genre | Simulation, Racing |
Tags | 6-axis, joystick, newtonian, Physics, rockhopper, Space, Space Sim, trainer |
More posts
- summary of some recent changesJan 28, 2024
- config revampJan 04, 2024
- rotation assist updateDec 24, 2023
- rubber ducky testDec 17, 2023
- experimental tunnel sectionsDec 14, 2023
- changes since last updateNov 30, 2023
- "export to path" option in main menu exportNov 17, 2023
- training levelsNov 13, 2023
- Officially ready for initial playtest!Nov 02, 2023
- Some toggles in the options, instead of keypresses onlyNov 01, 2023
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