"export to path" option in main menu export


It's not the nice kind of file explorer, but you can now paste or type the path you wish to either import a levels pack from, or import the levels pack to. This isn't terribly important if you will just run the application from a folder on your desktop, but if you want to put it in the heirarchy elsewhere, such as a normal "installation", then it will be nice to be able to export your levels to any file you choose, for example a folder on the desktop. I'm a little worried that people will paste the path of the pack itself, but for now the best way to use it,, is to open file explorer, find the folder you wish to export to, and then "copy as path" that file (right click, copy as path) and then just paste into the "path export" input field.  ,,,,, If you would like to IMPORT in the same way, find the folder that contains your levels packs and then "copy as path" this parent folder (you can do this to the desktop also, so if it's just on the desktop you can simply "copy as path" the desktop itself from file explorer) and then paste it into the input field for the import path, and all levels packs in that directory will show up. As of this moment, you can not do this for individual level exports/imports, by accessing them from the levels menus, but I am not sure if I will maintain so many different ways of exporting/importing, and may move everything to the main menu anyway. 


I also fixed the flight recorder for the space vehicle was bust. I also added another song. I also goofed with the lighting in the rockhopper training scene. I also added a save to the rockhopper training which is an actual full course titled "stay_low". I also tweaked the "space vehicle small" rotation rates (a lot actually), as the svs warpship was outrageously fast for rotation as a result of: I also changed the svs warpship to have shorter arms to the warp nacelles , this is because the rings are so small and I kept bonking into the tiny rings trying to set the course orders I was building, so I decided the warpship needed to be smaller for svs ,, but the result was that the new mass distribution meant that rotation was INSANELY FAST and very difficult to control. It's a bit sad, as now the drone itself doesn't rotate quite as well,,, but I guess for now this will be a good excuse to set up two custom power profiles,, one of them can be for flying the warpship, and have less rotation, while the other can be for the drone, and have more rotation. I could probably do something like lengthen it or play with the rigidbody, but I went with reduce the rotation rates all around for now. ((technically speaking,, there isn't anyone around who knows just exactly how much rotation this kind of vehicle will have from a given amount of thrust ,,, so It's just hard to say. ))  --- Thinking now,, the solution is probably to go back,, set everything how it was, ,and then modify the space mode rotation multiplier. I will experiment with a few things and probably make some changes to it by the next posting. 

Files

AceRacersSPversion1.4.2 (3).zip 3.4 GB
Nov 17, 2023

Get Ace Racers SP

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