toggle cams, toggle power level
all small cameras are now toggle-able, and the power level is now also a keybind set. (view all keybinds by hitting backspace at any time)
rockhopper rotation is now a separate set of inputs from spacevehicle rotation, so must be assigned separately (use the add button to double-assign) . This is to allow the player to have a different set of inversions for flying upright vs. forward. Presently it is not my plan to organize controls so that they match the camera, and for now the plan is to keep the controls assigned to the vehicle itself. I have considered that some players may wish for their inputs to simply apply to whichever camera they are viewing from, however at the 45 angles there is no real solution for this, and the game is focused on simulating RC toys, rather than such as a docking simulation, where the dockport may be easier for the player if the controls are aligned to the dockport as front.
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Get Ace Racers SP
Ace Racers SP
space drone racing practice
Status | In development |
Author | tsmspace |
Genre | Simulation, Racing |
Tags | 6-axis, joystick, newtonian, Physics, rockhopper, Space, Space Sim, trainer |
More posts
- summary of some recent changesJan 28, 2024
- config revampJan 04, 2024
- rotation assist updateDec 24, 2023
- rubber ducky testDec 17, 2023
- experimental tunnel sectionsDec 14, 2023
- changes since last updateNov 30, 2023
- "export to path" option in main menu exportNov 17, 2023
- training levelsNov 13, 2023
- Officially ready for initial playtest!Nov 02, 2023
- Some toggles in the options, instead of keypresses onlyNov 01, 2023
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