basic ring spawn and save system


The player is now able to spawn rings and save these ring spawns in the "drone" menu levels. To do so, press "p" (or assign your own button) for pause, and from the pause menu you can save or load your spawned rings. It's possible to load any saves to any drone level, for better or worse results... But the saves are not level specific, it simply stores the relative to world location of the rings. If you spawn rings in one scene, and load them in another, they will load. There are several options for ring-textures, but I don't know how to go about arranging a complete player options system. It is just a set of prefabs that are pre-textured. 

Be careful, if you use the reset button, all of the rings will be destroyed, so don't reset if you placed rings and want to save them, until you are sure they are saved. Also, each reset you will need to reload. ( however,, if you are only resetting to cancel your spin, switch to spawn-ring mode or "spaysmode" and your inertia will self-cancel. Then switch back) 

spaysmode has it's own separate ship design, and is the mode that allows the player to spawn rings. for keybinds, use backquote or access options from the menu. (pause menu doesn't have config , but while in scene you can always press backquote) 

The load game system is pretty basic. You can see your saves in the textbox, but they are not selectable, you will still need to type them. Only the name itself should be entered, you do not need the .crs. again,, it does not load a level,, it merely loads the saved spawned rings,, so if you spawned them in another level, it will still load. 

Files

aceracerssp1.3.4-1.zip 792 MB
Jul 24, 2023

Get Ace Racers SP

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